During its first year Quester 5 has backed one fairly high-profile recovery play alongside six young, technology-focused companies.
There is good ground for believing that as Grail quester and winner, Gawain preceded alike Perceval and Galahad, and that the solution of the mysterious Grail problem is to be sought rather in the tales connected with the older hero than in those devoted to the glorification of the younger knights.
The earliest form of the Grail story, the Gawain- Bleheris version, exhibits a marked affinity with the characteristic features of the Adonis or Tammuz worship; we have a castle on the sea-shore, a dead body on a bier, the identity of which is never revealed, mourned over with solemn rites; a wasted country, whose desolation is mysteriously connected with the dead man, and which is restored to fruitfulness when the quester asks the meaning of the marvels he beholds (the two features of the weeping women and the wasted land being retained in versions where they have no significance); finally the mysterious food-providing, self-acting talisman of a common feast - one and all of these features may be explained as survivals of the Adonis ritual.